SpecialForce SEA SetWeaponDamage - Source Code - AsianGamerz
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SpecialForce SEA SetWeaponDamage

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struct CPlayer
{
	// Slot Ref: 0 = Primary, 1 = Secondary, 2 = Knife, 4 = Grenade
	DWORD SetWeaponDamage(int Slot, int Damage)
	{
		return *(PDWORD)((Slot * 0x19284) + DWORD(this) + 0x930) = Damage;
	}
};

 

Have fun 🙂 ... working as of 2/5/19.

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